Sprite workshop
Eight views of the same cyclist, each with eight crank phases. The game chooses a row from the actual camera position relative to the direction of travel.
Open the actual 3D monster turntable · These 2D extractions are reference material, not the current enemy renderer.
Supplied monster animations
Movement frames extracted from your reference sheets. Bottom-aligned pivots; the wolf uses four frames repeated twice. These are billboard sprites, not full 3D meshes.
Earlier procedural wilds
Distinct silhouettes and motion: squash, flapping wings, heavy stone steps, boar gait, and a dragon with wings and fire.
Original procedural prototype artwork. Editable generator: tools/generate_sprites.py. These remain sprite billboards with discrete viewing sectors, not fully 3D characters.