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Sprite workshop

Eight views of the same cyclist, each with eight crank phases. The game chooses a row from the actual camera position relative to the direction of travel.

Rear · Chase
Rear-right · Adventure
Right · Side view
Front-right
Front
Front-left
Left
Rear-left

Open the actual 3D monster turntable · These 2D extractions are reference material, not the current enemy renderer.

Supplied monster animations

Movement frames extracted from your reference sheets. Bottom-aligned pivots; the wolf uses four frames repeated twice. These are billboard sprites, not full 3D meshes.

Extracted Poring, shell creature and wolf movement frames

Earlier procedural wilds

Distinct silhouettes and motion: squash, flapping wings, heavy stone steps, boar gait, and a dragon with wings and fire.

Slime
Forest imp
Stone golem
Hill boar
Shadow dragon

Original procedural prototype artwork. Editable generator: tools/generate_sprites.py. These remain sprite billboards with discrete viewing sectors, not fully 3D characters.